Gaming for All: Accessibility Innovations in Video Games

This study investigates the implementation of accessibility features in contemporary digital games, with a particular emphasis on fostering inclusion for players with diverse disabilities. Through an in-depth analysis of commercial games, including Celeste, God of War Ragnarök, Marvel’s Spider-Man, and The Last of Us Part II, we thoroughly explore how various accessibility options and adaptive features enhance and transform gaming experiences.

The research findings demonstrate that the thoughtful implementation of accessibility features serves a dual purpose: not only does it significantly benefit players with specific needs by removing barriers to participation, but it also substantially improves the overall gaming experience for all users by providing enhanced customization options and flexible gameplay mechanics. This study contributes to the growing body of knowledge supporting inclusive game design practices and universal accessibility standards in the gaming industry.