digital obs
Mapping the Landscape of Digital Media
The Digital Observatory provides scientific information on topics related to media convergence, cyberculture, new media, digital entertainment, and knowledge media in connected communities to bridge the gap between academia and society.
highlights
booklet
This e-book brings together a selection of projects developed by students as part of the Students@Digimedia initiative during the academic years 2021 to 2024. Reflecting the diversity and innovation in digital media, the projects explore themes such as immersive experiences, interaction design, digital inclusion, communication, education, and emerging technologies.
More than a compilation of projects, this publication highlights the students’ creative and critical potential, as well as their ability to respond to contemporary challenges through interdisciplinary approaches. Each project reflects a process of research and experimentation, contributing to the advancement of knowledge and to the development of solutions with social impact.
This e-book therefore serves as a space for sharing, inspiration, and recognition of the academic work carried out within the Students@Digimedia programme, fostering dialogue between education, technology, and society.
booklet
This study examines accessibility features in modern digital games to promote inclusion for players with disabilities. By analyzing games like Celeste, God of War Ragnarök, Spider-Man, and The Last of Us Part II, we explore how accessibility options enhance gaming experiences. The findings show that accessibility features remove barriers for players with specific needs and improve the overall experience through customization options and flexible mechanics
activity
- December 5, 2024
DigitalOBS and SOPCOM are hosting a “Getting Started with Tableau” Workshop on December 5 at 14:30 (Room 40.2.5 or online). This Tableau visualization design workshop will be a collaborative, interactive session where participants learn and implement best practices for creating dashboards. Maria Ferreira and Sara Martins will lead the workshop.
booklet
This study explores digital news consumption trends, analyzing content from eight major newspapers across social media platforms. It investigates how media outlets adapt to changing consumer behaviors, especially among younger audiences. The research uses an analysis grid to identify critical trends in news content shared on various digital platforms. Findings emphasize the importance of tailoring content to platform-specific features and audience preferences. The study highlights the need for engaging communication strategies to enhance news visibility and maintain journalism’s relevance in a digital, personalized media landscape.
booklet
Communities enable the preparation of the foundation for implementing an action-oriented strategy and embracing a revolutionary worldview.
booklet
Based on 29 interviews with international stakeholders, this study aims to develop strategies to promote critical thinking and resilience against disinformation while providing ongoing media literacy training for educators and media professionals.
booklet
This study shows that AI tools like Consensus, SearchSmart, Perplexity, ResearchRabbit, Connected Papers, Scholarcy, SciSpace, Humata, Lateral, Jenni.ai, and Lex.page can enhance information retrieval and synthesis, optimizing research processes.
activity
- July 18, 2024
This study sought to analyze new trends in online questionnaires to engage and involve young participants in scientific research.
booklet
This e-book brings together a selection of projects developed by students as part of the Students@Digimedia initiative during the academic years 2021 to 2024. Reflecting the diversity and innovation in digital media, the projects explore themes such as immersive experiences, interaction design, digital inclusion, communication, education, and emerging technologies.
More than a compilation of projects, this publication highlights the students’ creative and critical potential, as well as their ability to respond to contemporary challenges through interdisciplinary approaches. Each project reflects a process of research and experimentation, contributing to the advancement of knowledge and to the development of solutions with social impact.
This e-book therefore serves as a space for sharing, inspiration, and recognition of the academic work carried out within the Students@Digimedia programme, fostering dialogue between education, technology, and society.
booklet
This study examines accessibility features in modern digital games to promote inclusion for players with disabilities. By analyzing games like Celeste, God of War Ragnarök, Spider-Man, and The Last of Us Part II, we explore how accessibility options enhance gaming experiences. The findings show that accessibility features remove barriers for players with specific needs and improve the overall experience through customization options and flexible mechanics
activity
- December 5, 2024
DigitalOBS and SOPCOM are hosting a “Getting Started with Tableau” Workshop on December 5 at 14:30 (Room 40.2.5 or online). This Tableau visualization design workshop will be a collaborative, interactive session where participants learn and implement best practices for creating dashboards. Maria Ferreira and Sara Martins will lead the workshop.
booklet
This study explores digital news consumption trends, analyzing content from eight major newspapers across social media platforms. It investigates how media outlets adapt to changing consumer behaviors, especially among younger audiences. The research uses an analysis grid to identify critical trends in news content shared on various digital platforms. Findings emphasize the importance of tailoring content to platform-specific features and audience preferences. The study highlights the need for engaging communication strategies to enhance news visibility and maintain journalism’s relevance in a digital, personalized media landscape.
booklet
Communities enable the preparation of the foundation for implementing an action-oriented strategy and embracing a revolutionary worldview.
booklet
Based on 29 interviews with international stakeholders, this study aims to develop strategies to promote critical thinking and resilience against disinformation while providing ongoing media literacy training for educators and media professionals.
booklet
This study shows that AI tools like Consensus, SearchSmart, Perplexity, ResearchRabbit, Connected Papers, Scholarcy, SciSpace, Humata, Lateral, Jenni.ai, and Lex.page can enhance information retrieval and synthesis, optimizing research processes.
activity
- July 18, 2024
This study sought to analyze new trends in online questionnaires to engage and involve young participants in scientific research.
