digital obs
Mapping the Landscape of Digital Media
The Digital Observatory provides scientific information on topics related to media convergence, cyberculture, new media, digital entertainment, and knowledge media in connected communities to bridge the gap between academia and society.
highlights
booklet
This study examines accessibility features in modern digital games to promote inclusion for players with disabilities. By analyzing games like Celeste, God of War Ragnarök, Spider-Man, and The Last of Us Part II, we explore how accessibility options enhance gaming experiences. The findings show that accessibility features remove barriers for players with specific needs and improve the overall experience through customization options and flexible mechanics
activity
- December 5, 2024
DigitalOBS and SOPCOM are hosting a “Getting Started with Tableau” Workshop on December 5 at 14:30 (Room 40.2.5 or online). This Tableau visualization design workshop will be a collaborative, interactive session where participants learn and implement best practices for creating dashboards. Maria Ferreira and Sara Martins will lead the workshop.
booklet
This study explores digital news consumption trends, analyzing content from eight major newspapers across social media platforms. It investigates how media outlets adapt to changing consumer behaviors, especially among younger audiences. The research uses an analysis grid to identify critical trends in news content shared on various digital platforms. Findings emphasize the importance of tailoring content to platform-specific features and audience preferences. The study highlights the need for engaging communication strategies to enhance news visibility and maintain journalism’s relevance in a digital, personalized media landscape.
booklet
Communities enable the preparation of the foundation for implementing an action-oriented strategy and embracing a revolutionary worldview.
booklet
Based on 29 interviews with international stakeholders, this study aims to develop strategies to promote critical thinking and resilience against disinformation while providing ongoing media literacy training for educators and media professionals.
booklet
This study shows that AI tools like Consensus, SearchSmart, Perplexity, ResearchRabbit, Connected Papers, Scholarcy, SciSpace, Humata, Lateral, Jenni.ai, and Lex.page can enhance information retrieval and synthesis, optimizing research processes.
activity
- July 18, 2024
This study sought to analyze new trends in online questionnaires to engage and involve young participants in scientific research.
activity
- July 18, 2024
The DigitalOBS team, in collaboration with the Students@DigiMedia#03 initiative, developed the “Communicating Science: creating interactive and appealing e-books” project. This project aimed to comprehend the methods of effectively communicating scientific information, by developing interactive and captivating e-books
booklet
This study examines accessibility features in modern digital games to promote inclusion for players with disabilities. By analyzing games like Celeste, God of War Ragnarök, Spider-Man, and The Last of Us Part II, we explore how accessibility options enhance gaming experiences. The findings show that accessibility features remove barriers for players with specific needs and improve the overall experience through customization options and flexible mechanics
activity
- December 5, 2024
DigitalOBS and SOPCOM are hosting a “Getting Started with Tableau” Workshop on December 5 at 14:30 (Room 40.2.5 or online). This Tableau visualization design workshop will be a collaborative, interactive session where participants learn and implement best practices for creating dashboards. Maria Ferreira and Sara Martins will lead the workshop.
booklet
This study explores digital news consumption trends, analyzing content from eight major newspapers across social media platforms. It investigates how media outlets adapt to changing consumer behaviors, especially among younger audiences. The research uses an analysis grid to identify critical trends in news content shared on various digital platforms. Findings emphasize the importance of tailoring content to platform-specific features and audience preferences. The study highlights the need for engaging communication strategies to enhance news visibility and maintain journalism’s relevance in a digital, personalized media landscape.
booklet
Communities enable the preparation of the foundation for implementing an action-oriented strategy and embracing a revolutionary worldview.
booklet
Based on 29 interviews with international stakeholders, this study aims to develop strategies to promote critical thinking and resilience against disinformation while providing ongoing media literacy training for educators and media professionals.
booklet
This study shows that AI tools like Consensus, SearchSmart, Perplexity, ResearchRabbit, Connected Papers, Scholarcy, SciSpace, Humata, Lateral, Jenni.ai, and Lex.page can enhance information retrieval and synthesis, optimizing research processes.
activity
- July 18, 2024
This study sought to analyze new trends in online questionnaires to engage and involve young participants in scientific research.
activity
- July 18, 2024
The DigitalOBS team, in collaboration with the Students@DigiMedia#03 initiative, developed the “Communicating Science: creating interactive and appealing e-books” project. This project aimed to comprehend the methods of effectively communicating scientific information, by developing interactive and captivating e-books