Health & War Crisis Games: Exploring Media Literacy in Interactive Environments

This study was conducted as part of the YO-MEDIA: Youngsters’ Media Literacy in Times of Crisis project, which aims to enhance young people’s media literacy skills through innovative game-based learning strategies. To gain insight into the current landscape in this field, games related to health and war crises were surveyed on the Steam and MetaCritic databases, to analyse their potential to promote critical thinking and media literacy, considering factors such as themes, reach, design, and user engagement. The study’s findings are intended to guide the development of games that improve media literacy and critical thinking among the youth.