Conferences

Browse through Digital Media conferences arranged by the month they typically occur. If you know of a Scopus-indexed conference that could interest the Digimedia team, please share it with us: digitalobs@ua.pt

ICT4AWE

International Conference on Information and Communication Technologies for Ageing Well and e-Health

The International Conference on Information and Communication Technologies for Ageing Well and e-Health aims to be a meeting point for those that study age and health-related quality of life and apply information and communication technologies for helping people stay healthier, more independent and active at work or in their community.

ICGI

International Conference on Graphics and Interaction

This conference is designed to share the latest research, current projects, and practical experiences in the fields of computer graphics, image processing, computer vision, and human-computer interaction.

ICEIS

International Conference on Enterprise Information Systems

The purpose of the International Conference on Enterprise Information Systems (ICEIS) is to bring together researchers, engineers and practitioners interested in the advances and business applications of information systems, covering different aspects such as Enterprise Database Technology, Systems Integration, Artificial Intelligence, Decision Support Systems, Information Systems Analysis and Specification, Internet Computing, Electronic Commerce, Human-Computer Interaction and Enterprise Architecture.

ICECOCS

International Conference on Electronics, Control, Optimization and Computer Science

The topics discussed include: an overview of cooperative spectrum sensing based on machine learning techniques,gamifying e-learning to improve professional integration to labor market systematic literature review, and the ant-step algorithms: reloading the ant system heuristic and the overlooked basic variants.

ICEC

International Conference on Entertainment Computing

IFIP-ICEC is the longest lasting and prime scientific conference series in the area of Entertainment Computing. It brings together practitioners, researchers, artists, designers, and industry on the design, creation, development, use, application and evaluation of digital entertainment content and experience systems.

ICALT

International Conference on Advanced Learning Technologies

This conference invites submissions of papers that report original academic or industrial research in the field of Advanced Learning Technologies and Technology-Enhanced Learning.

HCII

International Conference on Human-Computer Interaction

The Conference invites submission of papers reporting original academic or industrial research on the Human-Computer Interaction Thematic Area.

GAME-ON

European GAMEON® Conference (GAME-ON®’2021) on Simulation and AI in Computer Games

The aim of the European GAME-ON® Conference (GAME‐ON®’2024) on Simulation and AI in Computer Games, is to bring together researchers and game developers in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia.

GALA

International Conference on Games and Learning Alliance

The objective of GALA Conf is to provide an international forum for the dissemination and exchange of scientific information on theoretical, technical, and applied areas of serious games.

EDULEARN

International Conference on Education and New Learning Technologies

EDULEARN is an international conference that is consistently in pursuit of gaining fresh and innovative perspectives in the field of education.

EDEN

European Distance and E-Learning Network

This conference encourages submissions that delve into the integration of AI in educational systems, the ethical implications of such integrations, and the potential for AI to transform traditional education models.

ICBASET

International Conference on Basic Sciences, Engineering and Technology

The aim of the conference is to bring together scholars, students, and administrators from different countries, and to discuss theoretical and practical issues in all fields of Biology, Chemistry, Engineering, Mathematics, Physics and Technology.